From the course: 3ds Max 2017 Essential Training
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Using the Create and Modify panels - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Using the Create and Modify panels
- [Voiceover] Now that we've got a little bit of familiarity with the 3ds Max interface, let's create some objects. That's done from the command panel over here on the right. The default command panel is the create panel. It's got a big plus icon, and within the create panel there are a bunch of object types. Geometry, or lights, and cameras, and so on. Let's go back to geometry, and within that category, you've got a pull-down list of all different types of geometry, with lots of options here. Let's go to standard primitives, that's the default, and we've got some primitive objects, and these are just building blocks of a scene. To create a primitive object in 3ds Max, you actually have to click and drag in very particular ways to create the objects. It's not like you just click the button and you get a box, like you would in some programs. You actually have to click and drag in very specific manners in order to make it happen. Now for a sphere it's really simple. You click on the…
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Contents
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Getting familiar with the interface4m 52s
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Using the Create and Modify panels3m 50s
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Navigating in viewports6m 13s
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Transforming objects with Move and Rotate5m 43s
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Using hotkeys3m 11s
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Specifying display units3m 7s
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Specifying system units4m 17s
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Defining the home grid3m 27s
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Choosing shading modes4m 26s
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Configuring viewports2m 49s
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Customizing colors and hotkeys3m 44s
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Customizing hotkeys5m 18s
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