Join Steve Nelle for an in-depth discussion in this video Using CAT preset rigs, part of 3ds Max 2011 New Features.
One of the things that makes CAT so easy to get up and running is the…preconfigured set of rigs that it comes with, ranging from your typical…two-legged human character to horses, crabs, and centipedes each off-the-shelf…ready to go rig is just a click away.…You will find the Preset skeletons under the Helpers tab in the Command…panel's Create menu.…You will choose CAT objects, then CATParent.…Listed in alphabetical order, you will see there is a wide range of…preconfigured shapes.…Let's start with the one named Base Human.…We'll click its name in the list then position our mouse in the left-hand side of the grid.…
Once we're in that position we'll hold the mouse down and drag diagonally to the side.…When you are happy with the height, you can simply let go of the mouse button.…To make sure you don't create another, let's go ahead and right-click.…One super nice thing about all the rigs is that they are set up to incorporate…both Inverse and Forward Kinematics simultaneously.…That's right, both IK and FK on the fly.…
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
3ds Max 2011 Essential Trainingwith Aaron F. Ross10h 4m Beginner
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Modeling Improvements
Using Caddies6m 29s
2. Texture and Material Enhancements
3. The CAT Character Animation System
4. Scene Management Enhancements
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