We'll be using the Array tool to construct parts of the bookshelf. Let's go ahead and make the shelf proper. Go to the Create panel, choose ChamferBox, drag that out in the Top viewport and then drag upward to set the Height. Click and drag left to right to set a Fillet amount. Click again to complete the box, and then right-click to exit the tool. Move that up in the Front viewport and then go into the Modify panel and set the dimensions.
I'll set the Width to be 1 foot and 2 inches, hit the Tab key. The Width is going to be 4 feet 7 inches, hit the Tab key. The Height is going to be only .5 inches and the Fillet amount, once again, it will be an eighth of an inch or .125 inches. All right, let's get in closer on that, Alt+W, and I want to just center it. I'll give it an X value of 0 and a Y value of 0, and the Height we will just eyeball the position and that's my shelf.
Now for the sides here, I am going to clone these guys again. Select those, I can use the Ctrl key to select them both, and then hold down Shift and drag, and these are going to be copies once again. We can rename them here too. I'll call that bookshelfSide001 and the Height of these is going to be a foot and 3.5 inches, 1' 3.5. Okay, I'll just get in a little bit closer here to make sure that things are lined up.
Don't want to have any overlap, if I can avoid it. All righty, I forgot to turn off Smoothing on this bookshelf piece, so I'll do that now. All right, and then I can take these three, and in fact, clone them. I'll rename this too, call that shelf001. I am going to select these three with the Ctrl key, and I can clone them in a clever way using the Array tool, under Tools > Array, and what this allows me to do is to make multiple copies of selected objects and create one-dimensional, two-dimensional or three-dimensional arrays.
I've got a number of copies that I want to make here and I am really only going to need four copies, and I'll also want to position them. I want to move them up in Z. Now it's very useful to see a preview of what I'm doing. I'll click the Preview button over here and then adjust the Z value, and you can see I'm getting four copies. Wow, that's pretty cool! And in fact, it looks like a value of 1 foot and 4 inches, which is right.
I'll get in really close on this to make sure that that's clean. That looks good to me. Very nice! And by the way, the Array tool is now non-modal, which means that I can make adjustments in the main window while I'm previewing the array. Excellent! And these are Instances by default. I'll click OK. All righty, so I just need one more of these, I'll hold down Shift and drag that up, and I can make that an Instance too, and I'm almost finished with the structure of this.
I just need a little bit more up at the top here. I'll take these guys, Ctrl+Select those, hold down Shift and drag that up and those will be copies. I'll need a different height to those, and I'll call this one bookshelfSide and the Height here is just going to be 3.5 inches, 3.5, and finally I have got these two little bits down here, Ctrl+Select those. If you accidentally select the wrong thing, like I just did, you can use Alt to unselect, here we go, hold down Shift, bring that up and I'll call those bookshelfTop.
All right, so I have constructed my bookshelf out of ChamferBoxes.
Author
Released
5/16/2012- Creating primitives
- Setting units and dimensions
- Modeling with splines
- Lofting objects
- Cloning and grouping objects
- Using the modifier stack
- Editing polygon meshes
- Working with subdivision surfaces
- Creating NURBS curves and surfaces
- Building materials
- Mapping textures
- Controlling lights and shadows
- Keyframing animations
- Rendering a sequence
Skill Level Beginner
Duration
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Introduction
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Welcome58s
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1. Getting Started
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Setting preferences2m 38s
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Using project folders3m 2s
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2. The 3ds Max Interface
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Navigating in the viewports2m 10s
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Using hotkeys3m 12s
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Transforming objects3m 42s
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Using axis constraints1m 54s
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Choosing shading modes3m 17s
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3. Modeling Basics
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Setting units5m 25s
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Understanding dependencies4m 30s
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Working with sub-objects3m 26s
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4. Modeling with Splines
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Creating shapes4m 35s
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Creating lines3m 10s
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Working with Editable Spline2m 13s
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Using different vertex types4m 34s
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5. Lofting
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Lofting a vase3m 56s
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Setting loft parameters3m 25s
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Editing a path3m 25s
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Adding a Shell modifier1m 49s
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Finishing the model3m 33s
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6. Modeling with Primitives
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Setting up the scene1m 25s
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Creating chamfer boxes3m 33s
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Cloning objects2m 35s
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Using the Array tool4m 17s
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Grouping objects1m 37s
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7. Using the Modifier Stack
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Laying out the scene2m 11s
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Working with Editable Spline4m 32s
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Applying a Sweep modifier1m 46s
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8. Polygon Modeling
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Selecting sub-objects2m 36s
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Bridging parts of a mesh2m 41s
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9. Subdivision Surface Modeling
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Using the Symmetry modifier1m 49s
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Working with TurboSmooth3m 5s
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Extruding polygons2m 8s
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Rounding out square corners3m 15s
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Choosing a transform center5m 55s
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Editing edge loops2m 34s
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Baking subdivisions5m 5s
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10. NURBS Modeling
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Understanding NURBS1m 1s
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Creating NURBS curves3m 9s
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Creating arcs and lines3m 36s
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Cloning sub-objects1m 50s
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Creating an offset curve2m 40s
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Creating a U loft surface3m 16s
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11. Modeling for Motion Graphics
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Setting up the scene2m 4s
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Creating text2m 2s
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Applying a Bevel modifier1m 14s
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Choosing bevel parameters2m 31s
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Deforming beveled objects1m 19s
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Importing Illustrator paths2m 44s
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12. Materials Basics
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Opening the Material Editor2m 29s
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13. Mapping Textures
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Applying procedural maps4m 10s
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Navigating shader trees1m 8s
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Tracking scene assets5m 48s
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Projecting UVW mapping4m 51s
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Mapping a bump channel1m 42s
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14. Camera Basics
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Working with Display layers6m 28s
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Creating a free camera2m 2s
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Using a target camera2m 18s
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Adjusting Field of View1m 30s
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Choosing an aspect ratio3m 55s
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15. Lighting Basics
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Understanding CG lighting7m 44s
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Creating a target spotlight2m 57s
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Choosing a shadow type2m 34s
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Optimizing shadow maps3m 25s
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Optimizing area shadows3m 27s
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Creating omni lights3m 53s
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Using the Light Lister1m 9s
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16. Keyframe Animation
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17. Hierarchies
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Understanding hierarchies1m 31s
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Controlling rotations6m 51s
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Locking transforms1m 28s
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Linking objects3m 13s
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Using Schematic View1m 48s
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Solving problems with scale7m 13s
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18. Controllers and Constraints
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Understanding controllers3m 22s
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Assigning a Link constraint1m 45s
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19. Rendering
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Specifying file output4m 46s
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Conclusion
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Goodbye34s
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Video: Using the Array tool