Join Aaron F. Ross for an in-depth discussion in this video Using the Alembic format, part of Learning RealFlow.
We can also export out of a 3D program using…alembic, which is an open source file format.…I've got Maya open here, and I'm going to save…out to an alembic cache, and load that into RealFlow.…Note that Maya has a RealFlow shelf,…and a RealFlow render kit shelf.…We don't actually even need those to do the…export process because…Maya supports alembic directly.…The same goes for 3ds Max.…We can just use the standard export command there.…One thing to keep in mind with Maya is that…your scene needs to be built at 1/100th scale…in order to be imported at the correct…scale within RealFlow.…
It actually doesn't matter what…you do in the Maya preferences.…You could set that to kilometer or millimeter,…whatever you want.…It doesn't matter.…All that matters is the actual…scale of the objects is 1/100th.…This is because Maya deep down under the hood…sort of thinks that a unit is a centimeter,…and of course RealFlow thinks that a unit is a meter.…To compensate for this scale discrepancy,…build your scenes at 1/100th scale in Maya.…
AuthorAaron F. Ross
You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Getting Familiar with RealFlow
2. Particle Simulation
3. Hybrido Simulation
4. RealWave with Caronte Rigid-Body Simulation
5. Interoperability with 3D Applications
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