We can also export out of a 3D program using…alembic, which is an open source file format.…I've got Maya open here, and I'm going to save…out to an alembic cache, and load that into RealFlow.…Note that Maya has a RealFlow shelf,…and a RealFlow render kit shelf.…We don't actually even need those to do the…export process because…Maya supports alembic directly.…The same goes for 3ds Max.…We can just use the standard export command there.…One thing to keep in mind with Maya is that…your scene needs to be built at 1/100th scale…in order to be imported at the correct…scale within RealFlow.…
It actually doesn't matter what…you do in the Maya preferences.…You could set that to kilometer or millimeter,…whatever you want.…It doesn't matter.…All that matters is the actual…scale of the objects is 1/100th.…This is because Maya deep down under the hood…sort of thinks that a unit is a centimeter,…and of course RealFlow thinks that a unit is a meter.…To compensate for this scale discrepancy,…build your scenes at 1/100th scale in Maya.…
Author
Released
4/6/2015You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Duration
Views
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Creating Product Shots in Maya
with Aaron F. Ross4h 6m Intermediate -
Creating Product Shots in 3ds Max
with Aaron F. Ross3h 25m Intermediate
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Introduction
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Welcome58s
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Using the exercise files6m 43s
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1. Getting Familiar with RealFlow
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Setting preferences3m 44s
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Browsing the interface2m 25s
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Navigating in views1m 8s
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Layout views and panels3m 19s
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Choosing shading modes1m 44s
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2. Particle Simulation
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Importing a 3D scene5m 6s
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Creating an emitter3m 30s
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Adding a gravity daemon2m 11s
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Simulating surface tension2m 41s
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Setting an initial state3m 14s
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Keyframing node parameters2m 12s
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Building a particle mesh8m 8s
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Adjusting mesh parameters7m 56s
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3. Hybrido Simulation
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Setting the scene4m 19s
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Creating a Hybrido domain4m 38s
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Controlling cell size4m 9s
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Adding a foam emitter4m 34s
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Building a HyMesh8m 24s
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4. RealWave with Caronte Rigid-Body Simulation
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Creating a RealWave surface2m 40s
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Adding modifiers4m 35s
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Making an active rigid body5m 54s
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Setting center of gravity2m 57s
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Adding crest splash5m 14s
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Killing particles with k Age2m 45s
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Adding object splash4m 20s
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5. Interoperability with 3D Applications
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Exporting and importing6m 41s
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Using the Alembic format3m 26s
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Rendering with mental ray2m 35s
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Conclusion
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Goodbye59s
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Video: Using the Alembic format