Join Steve Nelle for an in-depth discussion in this video Using Active View, part of 3ds Max 2011 New Features.
The Slate Material Editor's View window serves as your workspace to view and…construct your materials.…As a carryover from the last video, I am going to be using a file named View Window.…Now, you can have as many individual View windows as you need.…Creating a new one is simply done by right clicking on the window title bar and…choosing Create New View.…We will go ahead and leave the name as it is.…When you want to switch from one View window to another, you'll simply click on…the window Name tab at the top. Okay.…
With the workspace cleared off and ready to go, why don't we drag a new…Material from the browser?…We will select the name Standard and we will drag it to the upper right hand area.…Now, why don't we drop down to the Map section of the browser? We will find the…Wood and we will connect it to the Diffuse Color branch.…Once brought in, each material asset now displays in what Max refers to as a node.…Navigating the View window is accomplished a couple of different ways.…We can use the wheel on our mouse.…
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
3ds Max 2011 Essential Trainingwith Aaron F. Ross10h 4m Beginner
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Modeling Improvements
Using Caddies6m 29s
2. Texture and Material Enhancements
3. The CAT Character Animation System
4. Scene Management Enhancements
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