From the course: 3ds Max: Substance to V-Ray

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Using the 8-bit metal/rough maps in V-Ray

Using the 8-bit metal/rough maps in V-Ray - 3ds Max Tutorial

From the course: 3ds Max: Substance to V-Ray

Using the 8-bit metal/rough maps in V-Ray

- [Narrator] Having seen just how easily we can work with 16-bit OpenEXR files from Substance Designer, what we want to take a look at in this video is working with the 8-bit metal rough set that we also generated at the same time. Specifically, we want to see what if any workflow differences exist. To get started then, let's follow pretty much the same procedure as the previous exercise by jumping into the world tab on the Slate Material Editor and in there making a copy of the physical material texture tree. Again, we want to send these to a new tab, only this time, we will use the world JPEG option. And again, we want to delete out any substance-specific nodes, these being the substance itself as well as the map output selectors. If we go ahead then and apply all material to the world geometry, we can add a new bit-map node to the work area, and this time go to load the base color map from the JPEG's folder. What we see with that selected is that our 8-bit files give us a very…

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