Join Brian Bradley for an in-depth discussion in this video Using 8-bit maps in Arnold, part of 3ds Max: Substance to Arnold.
- [Instructor] Having seen just how easily we can work…with floating point files from Substance Designer,…what we want to take a look at in this video is what,…if any, difference exists should we decide…to work with 8-bit files instead.…To get started, we will need to follow pretty much the same…steps as in the previous exercise, and so back in…Substance Designer, let's once again set our width…and height output sixes to three and three.…And then right-click on the red brick graph and choose the…Export Outputs as Bitmaps option.…
This time, we want to save to the .jpeg folder,…and of course we want to output as standard .gif-compliant….jpeg files, using the Save All button.…In 3DS Max, let's jump into the Wall EXR tab in the…slate material editor, select all of the nodes found there,…and then, holding down the Shift key, left-click and drag…to create copies of them.…Again, we then want to select just the material node,…and right-click on it, in order to use the Move Tree…to View command, sending it to the .jpeg tab…
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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