This video shows how to integrate KeyShot renders with a pre-existing image. George shows how to add in images as backplates and how to fine tune the process.
- [Instructor] Many times when we render,…we need to match our render to an existing image.…KeyShot allows us to do this…using what are called backplates.…Backplates are really fairly straightforward.…All we have to do is go over to our environment tab,…and if we scroll down, you'll see…under background, we have three options.…We have our lighting environment,…which is our HDRI image, we have color,…which is basically just a solid color,…and then we can also select backplate image.…
When I select this, it brings up a file browser,…and in this browser I can open any image as a backplate.…In this case, I'm just going to use…backplate 01 in the chapter four folder.…When I open this, notice how it changes the aspect ratio…of my image, so if I go over to image here,…it's going to match the aspect ratio of that image.…If I want, I can match my object…to that image using basic orbit, and pan, and zoom controls.…
If I wanted to, I could, for example,…dolly out a little bit to place this…a little bit more on that wooden shelf.…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects
Skill Level Beginner
3ds Max: Advanced Lighting (2017)with Aaron F. Ross2h 52m Advanced
3ds Max: Advanced Materials (2017)with Aaron F. Ross2h 34m Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross4h 31m Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. The KeyShot Interface
2. Create a Simple Render
3. Work with Materials
4. Lighting and Rendering
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