From the course: Rendering Engines for Product and Industrial Visualization
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Use PBR materials
From the course: Rendering Engines for Product and Industrial Visualization
Use PBR materials
- [Instructor] The last thing we're going to do is use the PBR materials. I have already gone ahead, created the PBR Textures folder, and PBR Materials folder. In Textures folder I have imported these textures by right clicking and going to Import New Asset, and then navigating to the folder where I have placed all these textures I have downloaded from cgtextures.com. I have provided download link to these textures that you can use and download textures. These textures then I have converted into material by creating a new folder, then right clicking in the folder Create, and created a new material. Just simply rename your material. I'm going to delete this one for now, and I will show you when I created this material Aluminum, I renamed it, and selecting this material I went to my PBR Textures, and I dragged the Albedo to the Albedo over here, and then I dragged the Metallic to Metallic, the Normal to Normal slot, and then the Roughness to Roughness slot, and the material was created.…
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Contents
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Real-time versus offline renderers4m 33s
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Run Unreal Engine5m 30s
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Export to Unreal using Datasmith7m 51s
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Import to Unreal using Datasmith8m 53s
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Add basic lights in Unreal Engine7m 46s
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Add reflections and post-processing in Unreal5m 43s
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Bake lights and post-process effects7m 41s
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Snapshots and final renders9m 52s
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Create fog and PBR materials5m 17s
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Introduction to the Unity 3D interface6m 28s
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Export a scene from 3ds Max4m 23s
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Import a scene to Unity 3D7m 15s
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Adjust lights in a scene6m 47s
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Build more lights and reflections5m 4s
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Add camera controls5m 9s
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Use post-processing effects7m 19s
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Use PBR materials3m 2s
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Recap of Unreal and Unity3m 14s
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