Learn how to keep the Arnold plugin up to date.
- [Tutor] The 3DS Max plugin for Arnold is called MAXtoA and it is developed independently from 3DS Max. MaxtoA is developed by Solid Angle, which is a subsidiary of Autodesk. The Arnold plugin is updated more frequently than 3DS Max itself. And especially because Arnold is new to 3DS Max, it's a good idea to keep checking the Solid Angle website to make sure you have the most recent plugin version. You can find the Arnold plugin version from the menus.
My screen is not quite wide enough to show all of the menus so I have to go to this little double right-facing arrow to get to the rest of the menus, but you just want to go to the Arnold menu and choose Help, About MaxtoA. I've got version 1.0.812 currently. I'll close the dialog there, and let's go to the Solid Angle website and check versions. Go back to the menus to Arnold, Help.
We can go to the MaxtoA Documentation with User Guide or we can go directly to the Solid Angle website. The browser opens to the SolidAngle.com website. I'll go the Arnold section and within there is a section for downloads. You can scroll down a little bit for the Arnold for 3DS Max version and it says the current version is indeed 1.0.812, but if I needed to, I could click through here to the download page.
It is very important to keep the Arnold plugin updated because, once again, it's new and bugs are being fixed all the time, and new features are being added. That's how to keep the MaxtoA Arnold plugin up to date, and let's now begin with the chapter on Arnold Concepts.
- Arnold rendering concepts
- Arnold lights such as quad, spot, and distant
- Modifying Arnold object properties
- Filtering light with the gobo filter modifier
- Image-based lighting with Skydome
- Daylight simulation with Physical Sky
- Arnold Standard Surface material parameters
- Diffuse, opacity, and bump mapping
- Rendering refractions with Transmission
- Building an Arnold shading network
- Test rendering with utility map
- Mesh subdivision and displacement at render time
- Atmospheric perspective with scene environment fog
- Rendering a spherical environment with VR Camera