- [Instructor] With the modeling of our hub taken care of,…what we want to do in this exercise is UV unwrap the model…so that it is ready for the texturing phase,…which, in my particular pipeline, usually involves…taking it into either the Substance Designer…or Substance Painter applications.…Over in the Modifier tab, then,…the first thing I want to do…is add a plain old UVW Map modifier.…The reason for this being…that because the modifier defaults…to a simple Planar Mapping option,…we can easily clear away any unwanted UV seams…that may exist in the mesh and clutter the view,…making it difficult to place our new seams.…
Such hidden elements can appear…as we create max objects that have the Auto Generate feature…for UV mapping coordinates turned on.…This, then is just a quick catch-all step…that I like to perform simply for the sake of peace of mind.…With that done, I can add an Unwrap UVW modifier,…jump into Edge Sub-Object mode,…and then, select the edge that will eventually be hidden…by the scoop that we will be adding.…
Author
Released
2/16/2017- Gamma and scale
- Setting up a scene
- Creation and shaping
- Using symmetry modifiers
- UV mapping
- Using guide objects
- Unwrapping
- Detailing and finishing
- Refining a model
- Prepping a model
- Exporting a model
- Fixing issues
- Normal map baking
Skill Level Beginner
Duration
Views
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Introduction
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Welcome2m 55s
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Using the exercise files1m 2s
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Setting up the Max project2m 57s
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Setting up the scene4m 9s
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1. Modeling and Unwrapping the Drive Wheel Assembly
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Creating the hub7m 16s
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Shaping the hub4m 22s
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Unwrapping the hub5m 42s
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UV mapping the drive shaft3m 49s
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Using guide objects5m 36s
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2. Building and UV Mapping the Wheels and Tread
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Creating the wheels4m 44s
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Creating the single wheel4m 42s
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Uwrapping the single wheel2m 54s
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Creating the main support5m 35s
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Unwrapping the main support2m 10s
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UV mapping the frame mesh4m 33s
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Unwrapping the tracks2m 42s
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3. Creating and Mapping the Head
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Modeling the head shape6m 11s
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Creating the eye sockets4m 37s
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Detailing the shape3m 41s
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Unwrapping the head3m 6s
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4. Modeling and UV Mapping the Piston Assembly
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Creating the piston support3m 57s
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UV mapping the support2m 12s
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Creating the support arm4m 38s
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Detailing the end of the arm2m 51s
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Unwrapping the support arm2m 24s
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Building the piston5m 52s
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Mapping the piston3m 48s
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Unwrapping the connector4m 15s
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5. Final Modeling, FBX Export, and Normal Map Baking
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Refining the scoop3m 27s
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Unwrapping the scoop2m 11s
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Exporting the model3m 17s
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Baking out the normal map2m 43s
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Fixing the normal map issue4m 48s
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Conclusion
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Next steps1m 41s
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Video: Unwrapping the hub