From the course: Game Art: Model & UV Map a Low Poly Character
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Unwrapping the scoop - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Unwrapping the scoop
- In this video, we are going to walk through the process of unwrapping our scoop geometry which as has been the case for most everything we have created here should be fairly simple and straight forward. After selecting our mesh then let's jump into isolate mode. Add UVW map and unwrap UVW modifies to the stack. And then come into etch of object mode on the unwrap. Coming to the back of our mesh let's select a single edge on each side of the original plane making sure that we are selecting just the back of the shell here and not the front. So, selecting the left, right, top, and bottom edges. Let's click the loop command which should give us a continuous loop all the way around the back of our scoop which obviously is going to be more hidden than the front. We can then convert the selection to seams down in the quick peel roll out. Press the three key to enter polygon object mode. Click to the select the polygon on the front of scoop and then choose the expand selection to seams…
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