Unwrapping as part of a texture sheet


show more Unwrapping as part of a texture sheet provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in 3ds Max show less
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Unwrapping as part of a texture sheet

In this video, I'll take the hammer that I've modeled and unwrap it. I'm going to use this as part of a texture sheet, so at least I'll get the objects flattened out and the proportion correct first. Then I'll go in later and position it once I have my other objects unwrap. I'll start by unwrapping the handle. I've optimized this a little bit, taking out the top polygons, and making sure that the handle looks good especially from the bottom and it doesn't show as terribly faceted unless we get fairly close. I've also added some extra detail on the head, giving it a little bit of roundness so it shines nicely.

I'm figuring this is a tool we're going to pick up and use. So I need to see it fairly close. Now I'll start out by adding an Unwrap UVW Modifier on to the handle. Remember that we can unwrap multiple objects, combine them or attach them, and those UVs will still be there. I'll open up my Editor, and I'm going to work in two view...

Unwrapping as part of a texture sheet
Video duration: 4m 56s 6h 5m Intermediate

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Unwrapping as part of a texture sheet provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in 3ds Max

Subject:
3D + Animation
Software:
3ds Max Mudbox Unity
Author:
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