- [Instructor] In this particular exercise…we're going to set about doing what will…probably be the simplest UV Unwrap of the entire course.…To dive into that,…let's select our low poly mesh,…add both UVB map…and unwrap UVB modifiers to the stack,…come into edge sub-object mode,…only unwrap modifier,…and then click to select…any of the horizontal edges…in the middle of our mesh.…We can loop the selection all the way around…using the loop command.…
And then, modify the selection a little…by holding down the control key…and clicking to select…both of the edges that run up to the top of the object…and then do the same for those…running down to the bottom.…We want to do this…on each of the corners…as this is going to ensure…that we can basically flatten our geometry out…into two halves.…Once we have the edges…of all four corners selected,…we can come to the peel rollout in the command panel…and convert our selection…into seams,…and that's it.…
We just need to come into polygon sub-object mode now…by pressing the 3 key,…click to select a polygon,…
Author
Released
2/16/2017- Gamma and scale
- Setting up a scene
- Creation and shaping
- Using symmetry modifiers
- UV mapping
- Using guide objects
- Unwrapping
- Detailing and finishing
- Refining a model
- Prepping a model
- Exporting a model
- Fixing issues
- Normal map baking
Skill Level Beginner
Duration
Views
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Introduction
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Welcome2m 55s
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Using the exercise files1m 2s
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Setting up the Max project2m 57s
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Setting up the scene4m 9s
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1. Modeling and Unwrapping the Drive Wheel Assembly
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Creating the hub7m 16s
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Shaping the hub4m 22s
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Unwrapping the hub5m 42s
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UV mapping the drive shaft3m 49s
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Using guide objects5m 36s
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2. Building and UV Mapping the Wheels and Tread
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Creating the wheels4m 44s
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Creating the single wheel4m 42s
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Uwrapping the single wheel2m 54s
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Creating the main support5m 35s
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Unwrapping the main support2m 10s
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UV mapping the frame mesh4m 33s
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Unwrapping the tracks2m 42s
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3. Creating and Mapping the Head
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Modeling the head shape6m 11s
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Creating the eye sockets4m 37s
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Detailing the shape3m 41s
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Unwrapping the head3m 6s
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4. Modeling and UV Mapping the Piston Assembly
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Creating the piston support3m 57s
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UV mapping the support2m 12s
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Creating the support arm4m 38s
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Detailing the end of the arm2m 51s
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Unwrapping the support arm2m 24s
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Building the piston5m 52s
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Mapping the piston3m 48s
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Unwrapping the connector4m 15s
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5. Final Modeling, FBX Export, and Normal Map Baking
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Refining the scoop3m 27s
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Unwrapping the scoop2m 11s
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Exporting the model3m 17s
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Baking out the normal map2m 43s
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Fixing the normal map issue4m 48s
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Conclusion
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Next steps1m 41s
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Video: Unwrapping the main support