Unwrapping the elements for correct proportion


show more Unwrapping the elements for correct proportion provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Unwrapping the elements for correct proportion

For games, we want to maximize the use of one texture on as many objects as we can, thereby referencing the texture again instead of reloading or opening a new texture, which uses more memory in the game and may cause a slowdown in frame rate. For this building, as I have the same brick on vertical elements and the modules made in previous lessons, I want to use one texture sheet. That way I get continuity in color and can adjust brick accordingly to map between different objects. The first thing I will do is assign the material to these objects, the same material I used on the verticals.

I will put it on one so we can see it clearly. We can see that the original UVs have been distorted by the modeling process, this is fine. What we want to do is under the Modifier List, add an Unwrap UVW Modifier on. With the Unwrap Modifier on, we will go into the UV Editor, flatten the faces, and then align them on the brick where we need.

With the Editor open, it's difficult to see what's goin...

Unwrapping the elements for correct proportion
Video duration: 7m 48s 5h 54m Intermediate

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Unwrapping the elements for correct proportion provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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