Join Brian Bradley for an in-depth discussion in this video Understanding volume, mass, and density, part of Creating Simulations in MassFX and 3ds Max.
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If you've ever spent any time working with a photographic camera--be that…film or digital--set in manual mode, you will probably become aware of the exposure triangle--…that is, the shutter speed, ISO, or film speed, and F-stop or F number values.…These three settings are all interdependent, and any one of them can be used to…alter the exposure, or level of light captured in a photograph.…In fact, if you've spent any time lighting and rendering inside a 3D…application or render engine that uses a physical camera model, you will also…have encountered this triangle.…
Now, we mention this because when it comes to creating believable dynamic…simulations, we do come across a very similar triangle system, one that affects…how objects will behave inside the simulation.…These are the volume, mass, and density parameters of an object.…These three measurements are interdependent, and so a change to any one of…them will affect the makeup of the other two.…They are all used by a physics simulation engine to determine how an object…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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