Understanding tiling and non-tiling textures


show more Understanding tiling and non-tiling textures provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Understanding tiling and non-tiling textures

One of the greatest assets that a game developer or a game designer has is tiling texture. What that means is that a texture repeats seamlessly. Not just repeats. It's not a matter simply of cloning one side over to the other and throwing a texture on an object, but rather carefully crafting a texture so that a repeat is essentially invisible. In this building as an example shown with a couple lights over head, a rollup garage door that's rusty, and a metal frame, we have brick and we have several hundred square feet of brick viewable.

This brick is constructed as a tiling texture, making sure that from side to side and top to bottom the brick repeats, but also that the variation in the brick is randomized enough and seamless enough that only if we look very hard can we tell that there is a pattern to the brick. I'll switch over to the Shaded View and get out of the walkthrough camera to be able to show this. If I view a large face of the building without lighting, I can pick ...

Understanding tiling and non-tiling textures
Video duration: 2m 57s 5h 54m Intermediate

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Understanding tiling and non-tiling textures provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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