Understanding target and free cameras


show more Understanding target and free cameras provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Understanding target and free cameras

We've got a Free Camera in our scene. Let's also look at Target Camera, so we can see the difference between these two. So I'm still in my Create panel > Cameras, and I've got Target. For a Target Camera, you're always creating it in the Top or the Perspective View. So unlike a Free Camera, which should be created in the Front View, a Target Camera should be created in the Top View or the Perspective View, and what you'll need to do is click somewhere in the Top View, hold down the mouse button, and drag out.

And what you are doing here is you're here creating the camera and its target, and when you release the mouse button, you just finish the creation operation. So now I've got a Target Camera, and as the name implies, it's got a target, or a look at point. So I can go here and click on that look at point. And if I move it, you will see that the camera is always pointing towards its look at point, or its aim point. Let's look through this camer...

Understanding target and free cameras
Video duration: 4m 39s 10h 4m Beginner

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Understanding target and free cameras provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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