Join Brian Bradley for an in-depth discussion in this video Understanding subdivs, part of V-Ray 3.0 for 3ds Max Essential Training.
- When working with V-Ray specific versions of tools,…such as lights, cameras, materials and so on,…we will often times come across…a parameter entitled subdivs,…which is short for sub divisions.…Understanding what this term refers to…and how the numeric values we place in…subdiv parameter fields will affect our renders,…is a critical V-Ray concept…that we will definitely benefit from understanding.…Especially so if we're coming to V-Ray…after working with Mental Ray in 3ds Max.…You see, when setting up the main image sampling,…or eye ray controls in Mental Ray, we will have been used to…setting a minimum and maximum number of samples per pixel…that we wanted the engine to use.…
This would be true of both the legacy and unified…sampling modes that are available in Mental Ray.…Now the values used in those min and max fields…are actual sample numbers.…So, a max value of 128 set for the unified sampling engine…would mean, quite literally, that a maximum of 128 eye rays,…or samples per pixel, could be shot into the scene…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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