Familiarize yourself with the fundamentals of the standard materials within 3ds Max. This video goes over how to create new standard materials, and then goes into a discussion about the various parameters. The different types of shaders are discussed, including Blinn, Phong, and Anistropic. The video also talks about specularity and how to add maps.
at how to create our own materials. … We're going to start off simple … with the standard material. … Now this is the original material … that was created with 3ds Max, … and in some ways, it has been eclipsed by other materials, … such as the physical material … as well as Arnold materials, … Now we create a material in the material editor. … Either the slate material editor … or the compact material editor. … Now I'm going to go into my material editor. … In this case, I open my slate material editor, … but as you can see, … I really can't see what's behind it … 'cause I'm on a small screen … so I'm going to go head over to the compact material editor. … We're going to use that for just a little bit. … Now we can create a material by selecting a material slot … and then choosing what type of material goes in there. … So here, we have the option of the type of material, … so I'm going to click on this … and it will bring up a material map browser. … Now this allows us to create basic, general materials …
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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