Learn about the various light types within 3ds Max. In this video, the different types of lights available for 3ds Max are discussed. These include, photometric lights that mimic real-world lighting, as well as standard lights, which are often used in film and visual effects. The video looks at spotlights, Omni lights, and area lights.
- [Instructor] Now let's take a look at lights in 3ds Max. … Now there are two main types of lights. … Standard and Photometric. … Now we can get to lights by going into the creation panel … and clicking on this light bulb icon. … And you can see that we have photometric, … which is usually the default. … Or standard. … And then under create, under lights, … you can see that we also have photometric … and standard lights, along with a daylight system as well. … But we're just going to focus on lights. … Now let's take a look at standard lights first, … and then we'll move on to photometric. … As you can see, we have a number of different types … of lights that we can create. … But a lot of these are actually similar. … So we have a target spot and a free spot, … which are basically the same type of light … except one has a target. … The same goes for target direct and free direct. … They're both the same type of light … ane one just has a target and the other one doesn't. … Now let's start off with a spotlight. …
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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