Join Brian Bradley for an in-depth discussion in this video Understanding primary and secondary bounces, part of V-Ray 3.0 for 3ds Max Essential Training.
- As we have already noted, light in the real world…doesn't just bounce once.…After being emitted from a source,…it will for all intents and purposes…just keep on bouncing.…Not that it stays infinitely bright, of course,…because after an unspecified number of bounces,…the level of light and (mumbles) carried…will become so low that it can no longer be said…to add to the illumination of an environment…in a manner that can be perceived by the human eye.…The energy itself is still active.…The falloff or decay rate of light is such that…it can mathematically be said to never really…reach absolute zero.…
Performing such an infinitely reducing calculation, however,…in a manner that is completely faithful…to the laws of physics, would be extremely expensive…and extremely slow in terms of…computational power required.…Thankfully, V-Ray's GI systems have been designed…in such a way as to give us not only a high level…of flexibility and control regarding the way we calculate…our global illumination but also the ability…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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