Understand the basics of the new Physical material within 3ds Max. The video goes over how to create new Physical materials, then goes into a discussion about the various parameters. The video talks about how Physical materials can be used in a variety of editors as well as how to control reflectivity and specularity.
- [Narrator] Now let's dive a little bit deeper into…materials, and take a look at the Physical Material.…Now the Physical Material is quickly becoming…the new standard material for 3ds Max.…And that's because it works with a lot of the…physically realistic renderers,…including 3rd party renderers.…So let's go back into our material editor.…I'm gonna go into my compact material editor here.…And as you can see, we pretty much…have the same setup as before.…So I'm going to create some materials for this chair.…
So I'm gonna go ahead and select this material slot.…And instead of a standard,…I'm gonna go ahead and click on this…and go down to Materials, General.…And I'm gonna select Physical Material.…And when I do this, notice how this shaded ball…changes a little bit.…And we also have our Physical Material controls,…which are very different than the ones…for the standard material.…Now this Physical Material has…a number of things that we can do.…We have two modes, we have Standard, and Advanced.…
And we're gonna play with Standard right now.…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.