From the course: 3ds Max and V-Ray: ArchViz Detailing Techniques
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Understanding maps - 3ds Max Tutorial
From the course: 3ds Max and V-Ray: ArchViz Detailing Techniques
Understanding maps
- [Narrator] Next we need to understand maps. We know the basics of it, right? We plug in maps in certain aspects of a material and you control through that image how that aspect of the material will work. But we have black-and-white maps that are really important and sometimes because people don't understand what that image, what that black-and-white image means then they can make decisions that won't work as well as they could, for the materials. So let's just quickly understand what those information means. We have a few maps that receive black-and-white information. And I'll just name a few but there are many more, depending on the rendering agent that you're using. You have Specular maps, you have Opacity maps that we used in a few lessons before. We have Reflection maps, Refraction maps, and Bump maps, and so on and so forth. Depending on the type of displacement you're going to use there will be a black-and-white…
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