Join Steve Nelle for an in-depth discussion in this video Understanding the layout of a node-based shader, part of 3ds Max 2011 New Features.
Using a node based paradigm for building and editing materials, the Slate…Material Editor works by connecting or what is more formally referred to as…wiring different maps into or onto different channels of a material.…In this video, we will see if we can explain the schematic like layout you are…going to find when constructing your skins.…Using a file named Node Based Layout, let's go ahead and first maximize our…Slate Editor interface. Okay.…In the middle View window, you can see our material as its been wired together.…Yet to be named, it's currently called Material#25.…
Each of the entries that you see on the screen,…the material, the things that appeared to be wired into it, are all referred to as nodes.…So a material is displayed as a node, as are any and all maps that might be used…in constructing that material.…Max considers each of those elements as being referred to as an individual node.…The entries on the left with the green title bars are the maps that were used in…building this particular material.…
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
3ds Max 2011 Essential Trainingwith Aaron F. Ross10h 4m Beginner
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Modeling Improvements
Using Caddies6m 29s
2. Texture and Material Enhancements
3. The CAT Character Animation System
4. Scene Management Enhancements
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