Join Steve Nelle for an in-depth discussion in this video Understanding the interface, part of 3ds Max 2010 New Features.
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When opening Max 2010 for the first time, you are originally caught off guard by the dramatic changes that have been made to the overall color and shading of the interface. Designed to bring the software a little more in line with the look and feel of many of Autodesk's other applications, the interface color change is just one of several areas of the program that have been revamped. The pull-down menu no longer begins on the left side with the familiar File commands. Functions, such as Open and Save, are now included as part of the Application menu, while other file type controls are organized within the Quick Access toolbar. Both the Application menu and the Quick Access toolbar will be discussed in detail in the next video.
Now, just as a side note, in case you are looking to view something you have rendered, be aware that the View Image File command has now been relocated under the Rendering pull-down. The Main toolbar is also gone through a few changes. With the Undo and Redo commands, making their way into the Quick Access toolbar and the brand new Graphite Modeling Ribbon, considered by many as the most exciting new feature in 2010, having its Click Here to Open icon position on the far right. We will show you how the ribbon works, when we get to the chapter on specific modeling improvements in 3ds Max 2010. You will also notice that the View Port controls have taken on a new look. With the Command menus now divided into separate categories, each being accessed by a simple click of the mouse. So a lot of changes on the first look. You will probably need a little time snooping around to initially find a few things you're used to seeing in another places, but I honestly think with a little time and patience, you will truly come to appreciate the new layout and design.
- Using the Application button and QuickAccess toolbar
- Understanding the Viewport changes and shading enhancements
- Understanding and customizing the Modeling Ribbon
- Managing materials with the new Material Explorer
- Exploring improvements to the Mental Ray Render Frame window
- Adding multiple soundtracks using ProSound