Understanding image sequences


show more Understanding image sequences provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
please wait ...

Understanding image sequences

In our final chapter in this 3ds Max 2011 Essential Training title, we're going to look at rendering with the default Scanline Renderer. I want to introduce you to the idea of image sequences. You might think that when you're ready to output this animation to a movie, that you would just render it out to an AVI movie or a QuickTime movie, and be done with it. But like most things in 3D it's never that simple. If you did render out directly to a QuickTime movie or an AVI movie, you could incur quite a number of serious problems.

So in fact, in animation production, you literally never render directly out to a movie file unless it's just a preview file or a daily that you're sending out to someone for approval or whatnot. For final production renders, you're always rendering out to an image sequence, which is a series of numbered still frames, and there are a number of reasons for this. To illustrate what an image sequence is I'm going to use the RAM Player. So in...

Understanding image sequences
Video duration: 5m 40s 10h 4m Beginner

Viewers:

Understanding image sequences provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
please wait ...