Understanding the difference between rigid and soft bodies


show more Understanding the difference between rigid and soft bodies provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Understanding the difference between rigid and soft bodies

When it comes to creating dynamic simulations, there are two object types that you'll probably hear mentioned on a regular basis: rigid bodies and soft bodies. These labels, or descriptions, refer to the type of objects that a particular simulation has been designed to work with, or, more accurately, to re-create. The term rigid bodies refers to the simulation of solid unyielding objects whose subcomponents--that is, vertices, faces, and edges of the object--do not deform in any way during the course of the simulation.

Now, in the real world very few such objects exist. Crash a large solid truck into a solid brick wall and even at relatively low speeds, some parts of both objects will deform, probably even break. However, in order to create a predictable and repeatable simulation environment, such effects are not allowed to occur inside a rigid body simulation. If we wanted to see rigid body dynamics at work, all we would need to do would be to look at pretty much any action- advent...

Understanding the difference between rigid and soft bodies
Video duration: 3m 28s 3h 53m Intermediate

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Understanding the difference between rigid and soft bodies provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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