Take a deeper look into 3ds Max coordinate systems. Objects in 3ds Max can be manipulated using a variety of coordinate systems, such as local, view, world, and others. The video goes over the importance of coordinate systems as well as how to switch between them when manipulating objects in 3ds Max
- [Instructor] When we transform and manipulate…objects in 3ds Max, we need to understand…coordinate systems.…Now a coordinate system is basically just a…relative way of indicating where…x, y, and z are oriented.…It's really just the orientation of those axes.…By default, we do have a world axis but,…each object itself has its own internal axis.…
So when we manipulate, we need to be aware of…how we're manipulating, in other words, along…which coordinate system.…Coordinate systems can be selected using this…pull-down menu.…We have a number of them, we have View, which is…what we're on now, and that's kind of the default.…We also have some other important ones, such…as World, Parent, and Local.…If I keep this on View, and I select this object,…and go into Select and Move, you'll see that the…x, y, and z axes are oriented in a certain way.…
So, X, y, and z, I have y pointing to my left,…x is pointing away from me, and so on.…If I change this to say Local, notice how this changes.…So, in this object here, we notice how x is now…
Author
Updated
11/1/2017Released
9/29/2016This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Duration
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Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
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Introduction
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Introduction55s
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1. Certification Basics
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Using the Certiport website1m 27s
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2. Fundamental 3ds Max Skills
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The 3ds Max interface6m 1s
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3ds Max file types2m 17s
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Import third-party data4m 25s
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Set up and use scenes4m 8s
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Navigate viewports4m 53s
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Configure viewports5m 35s
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Transform objects4m 36s
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Duplicate and clone objects4m 18s
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3. Modeling Tools in 3ds Max
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Polygon modeling tools8m 40s
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Line tool creation methods6m 29s
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Edit splines4m 42s
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Work with ProBoolean tools8m 11s
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4. Cameras and Lighting
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Add attenuation and decay4m 48s
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Modify shadow parameters6m 2s
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Create volumetric effects3m 32s
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Work with photometric lights3m 15s
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Using atmosphere effects7m 10s
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5. Materials and Shading
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Understanding standard materials10m 11s
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Other types of materials10m 10s
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6. Rendering
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Assign 3ds Max renderers7m 4s
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Render scenes3m 31s
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7. Effects
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Understanding space warps8m 11s
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Configure particle systems7m 22s
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8. Animation
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Configure animation settings3m 29s
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Edit animation6m 44s
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Using the Motion Panel4m 12s
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Working with controllers5m 34s
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Create a path animation4m 28s
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9. Rigging
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Create bones6m 43s
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Add IK controllers5m 33s
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Using the Skin Modifier6m 7s
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Create simple bipeds6m 25s
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Animate bipeds5m 44s
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Conclusion
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Next steps27s
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Video: Understanding coordinate systems