Take a deeper look into 3ds Max coordinate systems. Objects in 3ds Max can be manipulated using a variety of coordinate systems, such as local, view, world, and others. The video goes over the importance of coordinate systems as well as how to switch between them when manipulating objects in 3ds Max
- [Instructor] When we transform and manipulate…objects in 3ds Max, we need to understand…coordinate systems.…Now a coordinate system is basically just a…relative way of indicating where…x, y, and z are oriented.…It's really just the orientation of those axes.…By default, we do have a world axis but,…each object itself has its own internal axis.…
So when we manipulate, we need to be aware of…how we're manipulating, in other words, along…which coordinate system.…Coordinate systems can be selected using this…pull-down menu.…We have a number of them, we have View, which is…what we're on now, and that's kind of the default.…We also have some other important ones, such…as World, Parent, and Local.…If I keep this on View, and I select this object,…and go into Select and Move, you'll see that the…x, y, and z axes are oriented in a certain way.…
So, X, y, and z, I have y pointing to my left,…x is pointing away from me, and so on.…If I change this to say Local, notice how this changes.…So, in this object here, we notice how x is now…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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