Join Randi Derakhshani for an in-depth discussion in this video Understanding coordinate space, part of Getting Started with 3ds Max.
In this video we'll be taking a look at what coordinate space is and how it works …in 3ds Max. In this scene I have a cone in the center …at the origin of my scene. When I select that object I can see I …have the Move tool selected so I can see the gizmo with its XYZ axis. …If I look in the perspective view, in the lower left hand corner, I can see the …axis is set. If I go to the rotate tool and I rotate …the cone around my axis, when I return to the move tool, is still aligned with the …axis I see down here. This is called the world coordinate space.…
The world coordinate space never ever changes. …Z is always this way. Y is always that way. …And X is always this way. This is so you have a fundamental space. …When you look at the cone its coordinate space, at least the gizmo, is set to the …same as this view. I can change the coordinate space. …If I go to world you can see there is no net difference because the world and the …view are the same. But if I change the coordinate space of …
- The interface and navigation
- Creating and manipulating objects
- Working with modifiers
- Vertex, edge, and border modeling
- Working in Element mode
- Editable polys and NURMS
- Creating 3D shapes from 2D shapes
- Vertex sub-object editing for splines
- Lathing and lofting splines
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Exploring 3ds Max
2. The Interface and Navigation
3. Creating and Manipulating Objects
4. Working with Modifiers
Using an FFD modifier8m 47s
5. Poly Modeling
6. Spline Modeling
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