Understanding controllers


show more Understanding controllers provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2013 Essential Training show less
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Understanding controllers

In the terminology of 3ds Max, a controller is a program module that can vary some parameter, such as an animation track. Controllers can create procedural animation. It's an alternate way of making things move, instead of the traditional keyframing. To illustrate this, I'll make a bouncing ball using a Waveform Float controller. I'll just create a small sphere in my world and just to make it a little bit easier to see on the screen, I'm going to go into my Time Configuration.

I want to use a custom frame rate of 15 frames a second, because that's the capture rate that this movie is being delivered at. And I also am going to turn off the Active Viewport Only option. That way I'll be able to see the motion in all the viewports. Click OK. Now I'm ready to assign a controller. One way to do that is through the Curve Editor. With the ball selected, I'll go up to Graph Editors > Track View - Curve Editor. The elevation or vertical position of the ball is the Z...

Understanding controllers
Video duration: 3m 22s 7h 9m Beginner

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Understanding controllers provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2013 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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