Understanding controllers


show more Understanding controllers provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Understanding controllers

In this chapter, we'll be looking at controllers and constraints. A controller is a program module that manages animation, and a constraint is a type of controller in which one object is controlling another. So let's just look at a very simple example with a bouncing sphere, bouncing ball. So I have created a sphere and currently there's no animation on here because the default controller for an object transform such as position is something called a Bezier Float controller, and that's what gives us the ability to animate tangent handles and adjust the shape of a curve and adjust the keyframe interpolation, so that's a default type of controller is Bezier Float.

But there are lots of types of controllers in 3ds Max, and you can do a lot of fun things including procedural animation. One way to assign a controller is through the Curve Editor. So if I got my ball selected, I go to my Graph Editors > Track View - Curve Editor, scrolling down in the list here you'...

Understanding controllers
Video duration: 3m 55s 10h 4m Beginner

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Understanding controllers provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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