About UVW Maps and Seams in 3ds Max


show more Understanding UVW maps and seams provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
please wait ...

Understanding UVW maps and seams

UVW mapping is something that all models need in order to be textured. It's one of those odd jobs that isn't quite modeling, but it's not usually anybody else's job either, so modelers usually get to do it. Textures are 2D images that get wrapped around a 3D model. It's just like a map of the Earth, where a flat image represents the surface of a 3D object. And, like a map of the Earth, there are many different ways to cut it up and display it. The way that a 3D object is flattened to a 2D space is called UVW mapping.

UV is just a coordinate system, like latitude and longitude, or X and Y. Software like 3D Studio Max uses the letters U, V and W for texture mapping, because X, Y and Z is already used for 3D space. Unlike the rest of this course, this particular chapter only works in versions of 3ds Max 2012 and newer. I will be using Max's powerful new Peel Mapping tools. If you're using Max version 2011 or older, please check out the lynda.com videos on UVW unwrappi...

Understanding UVW maps and seams
Video duration: 6m 28s 4h 31m Intermediate

Viewers:

Understanding UVW maps and seams provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
please wait ...