Join Ryan Kittleson for an in-depth discussion in this video Understanding UVW maps and seams, part of Modeling a Character in 3ds Max.
UVW mapping is something that all models need in order to be textured.…It's one of those odd jobs that isn't quite modeling, but it's not usually…anybody else's job either,…so modelers usually get to do it.…Textures are 2D images that get wrapped around a 3D model.…It's just like a map of the Earth, where a flat image represents the surface of a…3D object. And, like a map of the Earth, there are many different ways to cut…it up and display it.…The way that a 3D object is flattened to a 2D space is called UVW mapping.…
UV is just a coordinate system, like latitude and longitude, or X and Y. Software…like 3D Studio Max uses the letters U, V and W for texture mapping, because X, Y…and Z is already used for 3D space.…Unlike the rest of this course, this particular chapter only works in versions…of 3ds Max 2012 and newer.…I will be using Max's powerful new Peel Mapping tools.…If you're using Max version 2011 or older, please check out the lynda.com videos…on UVW unwrapping for previous versions of Max.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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