Join Steve Nelle for an in-depth discussion in this video Understanding the Quadify Mesh modifier, part of 3ds Max 2010 New Features.
Max 2010 has introduced a new modifier called Quadify Mesh, which enables you…to convert an object's geometry into four-sided polygons. To better produce…rounded edges on a model when using subdivision surface tools like MeshSmooth,…TurboSmooth or when in Editable Poly mode. Let's take a look at how it works.…The scene consists of three separate mesh objects which can be easily…identified by their surface color. Our goal would be to first join them…together using the ProBoolean command, then round off the edges to create a…smoother surface. Let's first glue all three pieces together using the…ProBoolean command.…
I'll select one of the objects, then in the Command panel, go under Standard…Primitives to Compound Objects. Let's click on the ProBoolean command. Go down…to the Parameter section and change Subtraction and Union, we'll now click on…Start Picking button, and get down to work. I'll pick one of the other two…objects, and then the third.…Now the single surface color indicates we now have one object. Before we…
- Using the Application button and QuickAccess toolbar
- Understanding the Viewport changes and shading enhancements
- Understanding and customizing the Modeling Ribbon
- Managing materials with the new Material Explorer
- Exploring improvements to the Mental Ray Render Frame window
- Adding multiple soundtracks using ProSound
Skill Level Intermediate
1. Working with the New Interface
Understanding the interface1m 41s
2. Scene Management Tools
3. Viewport Changes and Enhancements
4. Modeling Improvements
6. Other New Stuff
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