Join Steve Nelle for an in-depth discussion in this video Understanding OBJ import and export enhancements, part of 3ds Max 2010 New Features.
3ds Max has expanded its support for the OBJ file format with the release of…2010. If you are planning on working with data from another application, like…maybe Maya, Mudbox or one of the other popular 3D softwares. You are going to…find that the new version of Max has made that job both a little cleaner and a…little less troublesome.…Let's take a look at some of your options. Why don't we start by first…exporting this out. We will go onto the Application menu, and simply choose…Export. We want to verify that we are indeed using the OBJ file format, and why…don't we go ahead and name this candle. Now your Export options have pretty…much stayed the same since 2009, you still have a control to determine the…type of Faces that you will export, and you got the standard options under the…Material category. If you indeed know the software that will be the using the…file, you can select that from the pop-up menu.…
For example, we'll just keep it on NONE. Now we'll go ahead and click Export,…and the job is done. Now with Import there are a few new things to be aware of.…
- Using the Application button and QuickAccess toolbar
- Understanding the Viewport changes and shading enhancements
- Understanding and customizing the Modeling Ribbon
- Managing materials with the new Material Explorer
- Exploring improvements to the Mental Ray Render Frame window
- Adding multiple soundtracks using ProSound
Skill Level Intermediate
1. Working with the New Interface
Understanding the interface1m 41s
2. Scene Management Tools
3. Viewport Changes and Enhancements
4. Modeling Improvements
6. Other New Stuff
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