From the course: V-Ray Next for 3ds Max Essential Training
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UI overview - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
UI overview
- [Narrator] One very powerful part of the tool set own rendered frame window, referred to or V-F-B for short. for the images rendered out of V-Ray, the frame buffer is in it's own right a production strength tool, and in this video we're going to take a quick tour of it's user interface, and look briefly at some of the powerful options that it has to offer. Let's quickly open up the V-Ray frame buffer then by clicking on the icon found on the V-Ray tool bar, and if we have already taken a render in our scene, then the window will open with that last render already loaded in. Now, a lot of the tools found running accross the top of the frame buffer window are going to be very familiar to three DS Max users as they simply mimic functionality found on it's own rendered frame window. So we have access to the various image chanels that can be rendered, we have save and load functions, clear and duplicate, or clone functions, and of course we have region render, I-P-R, stop, and render…
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