Join Aaron F. Ross for an in-depth discussion in this video Turntables and camera orbits, part of Product and Architectural Visualization Techniques.
- [Narrator] The simplest way to present…a 3D model as an animated movie is a turntable shot.…The model sits in the center of the screen…and rotates around so the viewer…can see it from many angles.…A related presentation technique is the camera orbit…where the viewpoint revolves around the subject.…The turntable shot is easy to set up.…Place the model in a neutral environment…so it's not to distract from the subject.…It's a good idea to model a simple cylindrical pedestal.…
That way the model is situated in a believable world…and not just floating in space.…Link or constrain the model to the pedestal…and rotate the pedestal.…Here the pedestal's material has a subtle texture…that gives the shot some extra credibility.…In a turntable shot, the lights and camera are static.…Shadows cast by lights will crawl across the surface…of the model as it rotates.…Giving it dimension and helping…the viewers perception of its 3D form.…But dark shadows can be distracting.…
So the shot should have a lot of fill light.…A flood light or light box setup is a good place to start.…
AuthorAaron F. Ross
- Choosing a visualization app
- Managing assets
- Shading with materials and textures
- Daylighting, practical lighting, and studio lighting
- Lightbox and macro photography
- Vehicles and large-scale objects
- Architecture and interior design
- Technical illustrations
- Rendering passes and light groups
- Rendering for print, prepress, and broadcast
- Animating turntables and orbits
- Rigging and animating a walkthrough
Skill Level Beginner
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
1. Preparation and Layout
2. Lighting and Shading
4. Rendering and Image Manipulation
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