Join Aaron F. Ross for an in-depth discussion in this video Tuning final gathering or GI, part of 3ds Max: Advanced Lighting.
- [Instructor] Before adding any lighting…to the scene, I would like to have a brief…discussion about global illumination.…Let's go into the Render Setup dialog.…And I have set up the Renderer…as NVIDA mental ray.…Let's go into the Renderer tab…and I just want to show you, we've got a quality…of point two five which is a draft quality rendering…and in the Global Illumination,…we have the default condition…of Final Gathering being on and Indirect Diffuse…or GI being off.…
These are two different ways of achieving bounce light…or Global Illumination.…And Final Gather is the faster…but not quite as accurate method.…If we scroll down here a little bit,…we've got the default settings for Final Gather.…I just want to change these up really quickly so that we can…optimize our renderings when we do our tests.…We've got an Initial Point Density of only zero point one…which is seemingly very low,…but I recommend leaving it very low…for an outdoor scene like this.…
We don't really need to worry about the tiny cracks…and crevices between things as much as we would…
AuthorAaron F. Ross
- Photometric lighting and gamma correction
- High dynamic range and exposure control
- Global illumination
- Exterior daylight
- Image-based lighting
- Atmospheric effects
- Geometric backdrops and self-illumination
- Hiding the background for compositing
- Interior daylight
- Studio soft lighting
- Importing photometric data
- Light and shadow exclusion
- Mapping light with Projector Map
- Lens Effects
Skill Level Advanced
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 48m Appropriate for all
2. Exterior Daylight
3. Photometric Interiors
Importing photometric data3m 48s
4. Studio Lighting and Effects
Next steps1m 8s
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