This video looks ate how to get the best quality when rendering transparent surfaces. George shows how the number of light bounces affects the quality of the surfaces rendered.
- [Instructor] Now let's dive a little bit deeper into…transparency and understand how the render quality…affects transparency, as well.…So, here we have a simple sports bottle.…And this is the one that we did in the last chapter.…And this has a couple of different materials on it.…So, we have a glass material on the bottle itself.…And then we have a liquid material…on the fluid within the bottle.…Now, when we have multiple surfaces like this, we need…to really pay attention to our render quality…in the Lighting tab.…
Now we can get to this in one of two places.…We have some basic presets here, under Lighting.…But we actually have more control here under the…Lighting tabs.…So we have these presets here…but we also have settings.…And the most important setting here is Ray Bounces.…And this is the maximum number of bounces…that a ray of light will persist…in the scene.…So, right now I have this on Basic Lighting preset…which only has six ray bounces.…
Now notice how the bottom of this is completely black.…And that's because we don't have enough bounces…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects