From the course: 3ds Max 2019 Essential Training

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Transforming sub-objects

Transforming sub-objects - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Transforming sub-objects

- Transforming or manipulating sub-objects or components is one of the most basic things you can do to any editable object, such as this editable poly-wall. In this scene, it's currently isolated, so if you open the scene and you get a warning message that objects are isolated, it just means that I saved it in that state, with isolation turned on. I've got a door here, a portal for a door, and I want to create just a very small gap, a one-millimeter gap all the way around. We'll do that in the the Ortho view, it's the easiest way. And I can do this by moving edges or by moving vertices. Let's see what happens if we do it with Edge Sub-Object mode. I'll select the object, and either in the Modeling ribbon or the Modify panel, I can go into Edge Sub-Object mode. And an edge is a line that joins two vertices and is also a border on a polygon. And in Edge Sub-Object mode, I can select a single edge just by clicking it, and once it's selected I can move it around, and do some real damage…

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