Join Brian Bradley for an in-depth discussion in this video The Transform operators, part of Up and Running with Particle Flow in 3ds Max.
If birthing particles in the scene can be…considered an all important first step in the…creation of a particle flow, then probably the…next thing we will want to be concerned with.…Would be the transform of position,…rotation, and scale settings of our particles.…For that reason, we're going to spend the next few minutes taking…an overview of the transform specific…operators that are available inside partcile flow.…Most of which, we have already…made some use of and all of which we will be working with again.…As we continue to move forward in our course.…
Indeed, the fact that these operators are typically used in…the creation of almost every particle effect we will work on.…Does make it especially important that we are clear about what they are.…And what they do.…If I just hit the 6 key to then bring up particle view.…You can see that what we currently have in our start scene is an essentially…unusable disconnected particle flow event made up of…the five transform specific operators made available to us.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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