- Our next task is to shape a spline…in the form of the profile of this piece of pottery.…Because it's symmetrical we only need…to trace half of it.…Lets begin by adjusting the grid.…Right-click on the Snaps toggle…and go to the Home Grid tab.…Change the grid spacing and make it smaller.…This will give us more points to snap to.…I'll also uncheck this option so that the grid…extends across the entire viewport.…I'm gonna set the grid spacing down to two inches…and close this window.…
Actually, I should go back there one more time.…I'll right-click and go to the Snaps tab…and make sure Grid Point Snap is on.…Then lets go over to the Shapes category…and click on the line tool.…Now down here in the creation method roll-out…there are two different ways that you can…create vertices as you're drawing.…I'm gonna set the initial type to corner…and the drag type to bezier.…Let me just show you what this means…off to the side here.…
If I click points I will get straight…segments between them; that's the initial type.…That's governed by this choice right here.…
Author
Released
8/5/2015In this course, author Scott Onstott shows you how to build walls, doors, windows, stairs, railings, moldings, cloth, pottery, furniture, grass, trees, landscapes, and much more, using splines, modifiers, Booleans, and NURBS modeling. You'll also learn to texture-map objects, light them with both direct and indirect illumination, place virtual cameras, render, and animate scenes.
- Working with files and objects from other programs
- Creating parametric AEC objects
- Tracing splines
- Lathing a 2D profile
- Designing spline-based walls and windows
- Deforming objects with modifiers
- Attaching, grouping, and compounding
- Sculpting and painting landscapes
- Simulating fabric, grass, and foliage
- NURBS modeling
- Texture mapping and designing materials
- Placing virtual cameras
- Rendering images
- Animating a camera along a flight path
Skill Level Beginner
Duration
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Introduction
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Welcome50s
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1. Getting Started
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Setting defaults5m 11s
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2. Working with Other Programs
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Importing a SketchUp model3m 32s
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3. Creating Parametric AEC Objects
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Drawing AEC extended walls4m 11s
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Creating parametric stairs6m 12s
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4. Spline Modeling Techniques
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Reshaping the spline profile6m 25s
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5. Modifying Objects
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6. Attaching, Grouping, and Compounding Objects
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Attaching versus grouping10m 22s
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7. Sculpting and Painting Landscapes
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8. NURBS Modeling Techniques
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Understanding NURBS6m 27s
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Shaping a seat surface7m 57s
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Completing the chair model6m 16s
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9. Specialty Objects
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Simulating a tablecloth8m 19s
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10. Materials
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Analyzing a complex material7m 40s
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11. Capturing Light and Shadow in Virtual Cameras
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12. Rendering Images
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13. Animation
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Conclusion
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Next steps29s
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Video: Tracing a spline over the background image