From the course: 3ds Max 2022 Essential Training

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Tonemapping a high dynamic range rendering

Tonemapping a high dynamic range rendering - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

Start my 1-month free trial

Tonemapping a high dynamic range rendering

- [Narrator] For greater flexibility in the final look of a rendering, we can choose to tone map a raw High Dynamic Range image in post production. Now we can get good results using the tone mapping built into 3D's max exposure control, but that workflow would limit our options. If we make adjustments to an already tone mapped image, we may have problems such as banding artifacts. This is especially the case if we render out to a limited dynamic range image. For the greatest flexibility, we can render a raw High Dynamic Range image with no tone mapping, then apply the adjustments in post. I'm choosing to do that in Photoshop, because it's a common application that most people already have in their toolbox. Let's open up the EXR document I've saved. Go to the File menu and choose File, Open. In the exercise files, I've added a Photoshop folder. Within there, we have an EXR document, 1205 tonemap.exr. Open that. In…

Contents