Join Ryan Kittleson for an in-depth discussion in this video Thinking about artistic appeal, part of Modeling a Character in 3ds Max.
Whether you're designing your character yourself or you are basing it on an…existing concept, there are some ways of thinking about the shapes that can help…you with the character's artistic appeal.…What I want to show you is that there are some principles of good appealing…character modeling that can really help create the best-looking model that you can make.…When it comes to the artistry, don't think in terms of rules, because rules…will always be broken.…These are principles to keep in mind in order to guide the way you think about the model.…The first thing I want to talk about is silhouette.…What does a character look like in silhouette?…Does the character read in silhouette?…The audience often has only a few seconds to see a character on the screen and…won't be able to take in all the details.…
A well-defined silhouette will help the viewer to instantly recognize the…character by the overall shape.…So, one way that you can really get a good sense of the silhouette is by turning…on Consistent Colors.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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