Skip navigation

Think physics and art, not software

Think physics and art, not software: 12 Principles of Animation for CG Animators
Think physics and art, not software: 12 Principles of Animation for CG Animators

Software is irrelevant in animation. We'll be using both Autodesk Maya and Blender to teach the 12 Principles of Animation. Plus we'll teach how each software package can do the same techniques with just a click of a button. Though the names of the tools may be different, the end result is the same.

  • Overview
  • Transcript
  • View Offline
Resume Transcript Auto-Scroll
Skill Level Beginner
1h 23m
Duration
15,198
Views
Show More Show Less

Continue Assessment

You started this assessment previously and didn't complete it. You can pick up where you left off, or start over.

Start Your Free Trial Now

Start your free trial now, and begin learning software, business and creative skills—anytime, anywhere—with video instruction from recognized industry experts.

Start Your Free Trial Now