Software is irrelevant in animation. We'll be using both Autodesk Maya and Blender to teach the 12 Principles of Animation. Plus we'll teach how each software package can do the same techniques with just a click of a button. Though the names of the tools may be different, the end result is the same.
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- [Instructor] Now before we begin,…I want to stress one important lesson…The software doesn't matter.…In this course we're going to be using Maya and Blender…to illustrate the 12 principles of animation,…but at the end of the day if you're using…something like 3D Max or Cinema 4D,…you can still follow along because all the animation…software has similar buttons,…functions, and capabilities too.…Plus, we'll be providing this cool little flour sack.…Here's the Maya version,…and here is the Blender version of the character.…
Not exactly the same, but they are very similar.…Now let's talk about animation software in general.…If you look at this entire screen,…it looks like the cockpit of a space shuttle.…There's so many buttons, menus, et cetera,…it can be really easy to get lost.…So to simplify your life,…I decided to create the Lynda shelf.…And it should have all the buttons that we're gonna…use throughout this course.…Simple things like pose mode and play by so you can…quickly preview your animation,…a bunch of arc tracking tools…
Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
- A history of character animation
- Squash and stretch
- Pose-to-pose animation
- Secondary action