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Think physics and art, not software

Think physics and art, not software: 12 Principles of Animation for CG Animators
Think physics and art, not software: 12 Principles of Animation for CG Animators

Software is irrelevant in animation. We'll be using both Autodesk Maya and Blender to teach the 12 Principles of Animation. Plus we'll teach how each software package can do the same techniques with just a click of a button. Though the names of the tools may be different, the end result is the same.

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Skill Level Beginner
1h 23m
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116,366
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