The falling petals in our scene are really a secondary item that will not be the focus of the render, and so because of this, we are not going to great lengths such as adding subsurface or translucency effects, given that these will not only slow down our render times, but also detract from the hand made look that we are going for, almost suggesting that these petals are man made.
- [Voiceover] For the final piece of simple material work…that we will handle in this chapter,…we're going to add a little splash of color and detail…to the petals that are falling…throughout the duration of our shots.…To do this, let's create a new Slate View…in the Material Editor and call it Petals.…Let's drag out a new V-Ray material, right-click on it,…and then rename it Petals.…We can then, from the exercise files, download,…add the Petal_Diffuse file to the material's Diffuse slot,…making certain, of course, that the Real-World Scale Option…is turned off on the bitmap node itself.…
Now we could add a little bit of reflectivity and such…to the material, if we wanted.…If we were aiming for a more realistic look,…we could perhaps add translucency…or maybe even subsurface scattering.…However, as both of these effects…would probably be a bit of overkill…in terms of the simplistic shot that we are creating,…I'm going to leave things just as they are.…Of course, the next thing we want to do…is apply the material to our particle system.…
Author
Released
5/24/2016- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Duration
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Creating Product Shots in 3ds Max
with Aaron F. Ross3h 25m Intermediate
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Introduction
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Welcome1m 6s
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Using the exercise files2m 51s
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Gamma and file unit handling2m 36s
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1. Introduction to V-Ray RT
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CPU- vs. GPU-based rendering5m 23s
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RT options overview4m 48s
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Taking the options further3m 22s
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2. Project—Setting Up the Scene
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Adding in the cameras3m 50s
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Composition is key3m 43s
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3. Project—Creating Animation
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Adding a simple camera rig4m 26s
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Creating the truck move4m 16s
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Staging the dolls3m 14s
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Filling out the operators5m 14s
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Finishing up the settings3m 13s
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4. Project—Setting up the Lighting
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Setting up the key light3m 22s
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Adding in the fill lights5m 32s
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5. Project—Working with Materials
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Texturing setup2m 42s
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Fabric backdrop material3m 46s
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Texturing the main doll5m 2s
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Texturing the petals2m 25s
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6. Project—Working with V-Ray RT & Render Elements
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Adding in the elements4m 37s
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Render element parameters4m 25s
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Assigning object IDs5m 28s
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Setting up the multimattes3m 24s
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Material tweaks4m 48s
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Scene tweaks4m 34s
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Animation tweaks4m 15s
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Strengthening the poses2m 55s
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7. Project—Compositing in After Effects
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Adding in the reflectivity4m 18s
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Color correcting the petals2m 42s
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Conclusion
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What's next?44s
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Video: Texturing the petals