Testing the module for correct floor-to-floor heights


show more Testing the module for correct floor-to-floor heights provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Testing the module for correct floor-to-floor heights

The next step in producing a model is to check and make sure that the floor to floor height matches, to do a test clone of this. That way you can adjust the mesh before unwrapping. It's important to get the mesh right before putting an Unwrap UVW Modifier on. If you change those vertices in the model, the unwrap will be invalid. We will check this by using the Clone Option dialog. I'll switch into a front view and take the module I had previously. Press spacebar for selection lock and make sure my axes constraints are on Y.

I'll register the snap here on the bottom right or left, hold Shift, and drag up until the module clones to the top. In the Clone Options, I will make the Number of Copies 6, as an Instance. Stepping back to view the construction shows me a clone nicely, that the bottoms and tops match and all the windows line up with the shape. If I switch to a wireframe by pressing F3, I can see cleanly that my mesh lines overlay the gray shape lines and that from top t...

Testing the module for correct floor-to-floor heights
Video duration: 1m 41s 5h 54m Intermediate

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Testing the module for correct floor-to-floor heights provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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