Sweeping the NURBS curves into polygon objects


show more Sweeping the NURBS curves into polygon objects provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
please wait ...

Sweeping the NURBS curves into polygon objects

Continuing from the last video, we need to make these curves into actual objects that have shape and volume. For this we are going to use NURBS Extrusion. This is just one way out of an almost infinite variety of options; however, learning this method will apply to all kinds of different modeling tasks, in addition to hair. Now that we are done drawing out the curves, we can turn Snaps off. I want to hit S. I'm going to select all of the curves and move them up and away from the hair a little bit. So I'm going to select them all and just go in the Move mode, and let's pull them just up off the head.

That's going to give them some space for the thickness of the clumps. Now we want to tweak the shape of each curve a little bit, so I am just going to select one curve at a time. Let's see, let's get this one up here at the top. And we can go into its Modifier here and go down to Curve CV. So now we can control the individual points that made up this curve. I am just going...

Sweeping the NURBS curves into polygon objects
Video duration: 3m 32s 4h 31m Intermediate

Viewers:

Sweeping the NURBS curves into polygon objects provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
please wait ...