Join Ryan Kittleson for an in-depth discussion in this video Sweeping the NURBS curves into polygon objects, part of Modeling a Character in 3ds Max.
Continuing from the last video, we need to make these curves into actual objects…that have shape and volume.…For this we are going to use NURBS Extrusion.…This is just one way out of an almost infinite variety of options;…however, learning this method will apply to all kinds of different modeling…tasks, in addition to hair.…Now that we are done drawing out the curves, we can turn Snaps off.…I want to hit S. I'm going to select all of the curves and move them up and away…from the hair a little bit.…So I'm going to select them all and just go in the Move mode, and let's pull them…just up off the head.…
That's going to give them some space for the thickness of the clumps.…Now we want to tweak the shape of each curve a little bit,…so I am just going to select one curve at a time.…Let's see, let's get this one up here at the top. And we can go into its Modifier…here and go down to Curve CV.…So now we can control the individual points that made up this curve.…I am just going to select this one here and move it a little bit.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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